Rulestext<strong>[Solarisation]</strong> (3)
<br>This card gains [+400/+400], <strong>[Swiftness], [Precision], [Flying], [First Strike], [Drain]</strong> and <strong>[Eternal]</strong> as long as there are an addition, a chant, a magic stone and a resonator in your removed area.
<br><strong>[Enter]</strong> >>> Reveal the top three cards of your deck. Put any number of resonators with different total costs from among them into your hand. If you played this card with <strong>[Solarisation]</strong>, you may put them into the field instead. Remove the rest from the game.
<br>WRUGB: Choose one;
<br>- Put target non-magic stone, non-J-ruler entity on the bottom of its owner's deck. the bottom of its owner's magic stone deck.
<br>- Put target magic stone on