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Wind ally cards you activate have imbue 2.Wind allies you control have “On Enter: If this ally is imbued, it gets +1 power until end of turn.”Upkeep — At the beginning of your recollection phase, you may pay (1). If you don’t, sacrifice Gearstride Academy.
Normal
NM
$0.10
$0.05
LP
$0.25
MP
Foil
$0.24