Oracletext2: Equipped creature gains hexproof until end of turn. <em>(It can't be the target of spells or abilities your opponents control.)</em>
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At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue.
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Equip 1 <em>(1: Attach to target creature you control. Equip only as a sorcery.)</em>